GAME DESIGNER, ILLUSTRATOR, ART DIRECTOR
PHIL.DAVIs
ABOUT PHIL
I'm a game designer, art director, and illustrator based in Cedar Park, TX. For the past decade-plus I've been building games and game systems for casino, social, and loyalty platforms, and I've worked on shipped more titles than I can count without opening a spreadsheet.
What I actually do is own the whole thing. Concept through release. Design docs, mechanics, state flows, wireframes, symbol art, animation, UI, sound. I've run studios with a team of many and run studios as a team of one. Both work fine. What I care about is whether the thing we're making is actually good.
My independent practice runs under Bombpop13. Bold visual identity, character-driven illustration, brand systems, posters, apparel. Same conviction, different context. Punk discipline isn't a personality trait. It's how you ship.
I'm looking for remote creative work where the process respects the people doing it. If that sounds like your shop, let's talk.
WHY HIRE PHIL
100+ shipped casino and slot titles across Everi, Evolve Softworks, Bee Cave Games, and Zynga
Full-stack creative spanning Art Direction, Illustration, Game Design, UX, and production art
10+ years in game development with deep expertise in player psychology, game mechanics, and gamified loyalty systems
Strong typographic and visual identity skills — builds brands and art systems with clarity, personality, and punch
Cross-discipline collaborator — comfortable working with studios, engineers, producers, and brand teams at any stage of production
Runs Bombpop Thirteen, an independent studio — deep understanding of brand building, merch, apparel, posters, and music-driven creative
Open to full-time, remote, freelance, and contract work — ready to plug in and execute immediately
Punk discipline: uncompromising execution, zero ego, zero apology — just work that lands

